#debug breakpoint (mod notes!)
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I AM ALSO A SAYORI FICTIVE HELLO!!
EHEHEH HELLO :D
#debug breakpoint (mod notes!)#i need to write stuff on here but ive immediately gotten writers block and cant think of ideas TwT sorry this blogs so quiet! ehehe..
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CEMU 1.15.0 available for download to backers, adds PowerPC Debugger & Configurable Graphical Overlay
The talented team behind the best WiiU emulator, CEMU, has released a new version of this amazing emulator. CEMU 1.15.0 adds a PowerPC Debugger that will help for the the development of patches for games, such as dynamic FPS patches (for 60FPS on 30FPS titles), and other, and adds file replacement (mod) support via Graphic Packs.
Furthermore, CEMU 1.15.0 adds configurable Graphical Overlay, meaning that the emulator can show information regarding system statistics without the use of 3rd party tools.
Moreover, it adds a debug option to dump Wii U RAM to files, adds a low battery warning for XInput wireless controllers (Win8+ required), overhauls deadzone and axis range calculation, adds button threshold setting (applies if an axis is mapped to a button), as well as support for texture format R32_G32_UINT.
As said, this new version of CEMU is currently available for download to all backers and will most likely be made available to the public in one or two weeks.
Below you can find the complete changelog of this latest version.
CEMU 1.15.0 Release Notes
Added PowerPC Debugger Great for development of patches for games, such as dynamic FPS patches (for 60FPS on 30FPS titles), and other. (If our community steps up to the plate to make them.) Supported features so far:
Disassembly and memory view Breakpoints and stepping Memory breakpoints Support for live patching of PPC instructions Partial support for symbols (Cafe OS functions are named) Expression support
Added configurable Graphical Overlay Shows information regarding system statistics without the use of 3rd party tools. Current available stats include:
FPS Cemu CPU usage Total CPU usage per core (global) Memory usage Drawcalls per frame
Added file replacement (mod) support via Graphic Packs No longer have to replace internal game files to use mods. (I will be making a full pack for Zelda in the future.)
Compatibility & misc improvements.
A variety of miscellaneous bugs and improvements get fixed each version.
general: Minor changes to logging
general: Added debug option to dump Wii U RAM to files
PPC/JIT: Improved support for code invalidation
input: Added a low battery warning for XInput wireless controllers (Win8+ required)
input: Overhauled deadzone and axis range calculation
input: Added button threshold setting (applies if an axis is mapped to a button)
gfxPacks: Added support for file replacement via graphic packs
gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
snd_core: Added API AIGetDSPSampleRate and AICheckInit
nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
GX2: Added support for texture format R32_G32_UINT
CEMU 1.15.0 available for download to backers, adds PowerPC Debugger & Configurable Graphical Overlay published first on https://touchgen.tumblr.com/
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if ur a system w/ a monika i say hiiiiiiii if ur not i still say hiiiiiiiiiiiiii heheheheh
but yes thats me!! i asked a really stupid silly question because silly stupid questions are great forevers <3
never worry about responding to asks quickly btw thats the killer of everything. do stuff at ur own pace. esp on a tumblr blog of all things eheh. i believe in u n ur ability to get thru finals and also the asks (eventually)! sending u 100000 fortune !
hiya!
my name is hanasato sayori! i like sweets and poems and my friends! this is my personal little blog for alllll my thoughts to go in. one of my friends recommended i put a bunch of my stuff somewhere because im really bad at remembering, eheheh... but i hope you enjoy your stay! feel free to ask me stuff! :D
she/her!
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hi! mod here! im. a sayori fictive in a system. so be nice-ish please. but this is a cute little ddlc rp blog project thing because i need to get back into writing more (and i need stuff to do cus im like always here 〒▽〒). hehehe.
i used to have my own actual real blog but i lost my password. our main that we follow and ask and interact from is @playingoutofthemusicbox !
i can refuse any asks i dont feel like answering, though ill try and answer most! sorry if i answer asks slowly! i sleep in a lottttt..
i got inspired seeing blogs like @pensinmotion or @softheartthrobs or @doki-doki-lit-club floating around recently. go follow them also. btw. if u havent. (i hope its okay to tag you! i really like your blogs theyre very sillay.)
other notes:
i may share some of my poetry here if i feel its in character enough! otherwise you can read some of my stuff when i remember to update here (my older poems kinda suck though. be warned. /lh)
sayori here is still going through stuff. yayyyyyy. shell be fine she can walk it off /lh
also shes transgener because i said so! teehee
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